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“05-03-2018 (21:23)” – this is the new format for the save file names (note being sorted by date for accessibility) This is the main file, which could prove a helpful to the usual user. Information for previous save game files, the game version in which they were created, and other details can be found at. \The Cursed Forest\assets\Libs\UI\UIActions\savegame.xml.
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The main logic for the updated save system can be found here. Let’s go back and look closer to the updated saving system. We’ve worked extremely hard to ensure that all choices made in prior sections remain synchronized, so that players can choose to start a new game from any section they choose without missing important progress. That is why it is very important after big game updates that players begin a new game or section from the beginning, and don’t load old save files. In theory the state of the save game system in CRYENGINE 5 can be rewritten, and solve the previously mentioned problem, but unfortunately our small team lacks the skills to do so. adding new assets/level layout changes), than the information in the old save file becomes unusable, and will likely lead to a very weird result when this old file attempts to be loaded. If game levels are changed in any way (ie. Unfortunately, this issue is specifically to CRYENGINE 5. The Updated save game system for the “The Cursed Forest ” has been revised, not just to make the structure of the saving the game easier, and for the improve informative of the save file names but also for to cease the use of save files created in outdated versions of our game.
The forest save files manual#
but theoretically if the name is keycode to the world then just changing the keycode would allow you to share.This manual will help to know some nuance of the The Cursed Forest save system and also why is better not to use save files that was made in previous game version. This may work, as I haven't had the chance to test it. I fyou wanted to try it I would have your friend create a client save when you've taken the host power from him and then, have him take your client save file for that world (will have to watch time stamps to see which one belongs to which) and just change the name of the file with the name his own save made. making it less ideal in trading client saves.
The forest save files code#
You may try to fiddle in the CS folder (client save folder) but I believe there is code inside the save that would specify which game it belongs to. So you will always take their character in a host swap, and they wont have one because it's now given to you.
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As in the video I explained that the host file has the land and their character and the client save just their character. The client save is a separate file, not related to the normal file. We understand piracy as a means of testing a game but please, purchase a legit copy of the game.Īn expansion on all the rules can be found here Important Links